“Wanderer 2” canceled amid “tumultuous” VR gaming market

Mighty Eyes has announced that it will be developing its previously announced sequel to the VR action-adventure Wander: The Fragments of Fate (2025)Citing a “volatile” VR gaming market.

The studio released the word via its official Discord, and that’s not all Wanderer 2: The Seas of Fortune No longer in production, but all future updates Wandering: Fragments of Destiny Effectively comes to an end.

“The last few years have been tough for VR as a market WandererAnd for our studio,” says Mighty Eyes. “We had ambitious plans, and for the most part we think we executed them as well as we could. Unfortunately, that’s not enough. The game performed solidly on console, but we couldn’t see the mobile we were hoping for. What we paid for didn’t work.

Initially released in 2022 WandererThe studio will re-release the time-travel adventure after a short three-year hiatus. The Wanderer: Fragments of Destiny, This includes overhauled gameplay, content, visuals and support for PSVR 2.

Ahead of the re-release in 2024 Wanderer has also arrived – the studio has already announced that it is working on a sequel, which promises to bring a new pirate theme to the franchise, which is planned to bring players to 1750s Jamaica at the end of the golden age of piracy.

In the Discord announcement, the studio also revealed Wanderer Benefited greatly from Sony’s support with additional help from Meta and Pico.

This follows a number of similar cancellations in the VR games industry, including the Harry Potter VR game from Skydance, a “major” VR game. Algae Developer Polyarch Games and A Batman: Arkham VR A sequel to the now defunct Meta Studio Sansaru Games.

Check out the full message below, courtesy of eagle-eyed Redditor ‘Unfallenner’:

Hello everyone, and thanks as always for your patience as we work on the future of Wanderer IP.

Unfortunately this is not good news, and while we suspect it is not entirely unexpected, it is very difficult for us to share it.

The last few years have been tough. For VR, Wanderer and our studio as a marketplace. We had ambitious plans and for the most part we think we executed them to the best of our ability. Unfortunately, that’s not enough. The game performed solidly on console, but we couldn’t see the mobile we were hoping for. What we paid for didn’t work.

We’re forever grateful to Sony for the opportunity they gave us – their belief in this IP from the start (and their continued commitment) made what we’ve achieved possible. We are grateful and humbled by the support we have received from Meta and Pico. There are really good people behind these platforms and they supported us.

We’re still figuring out what’s next for Mighty Eyes amid this (very) volatile market. But we won’t be making Wanderer 2, and we can’t continue to support Wanderer: Fragments of Destiny.

Wanderer has given us some career (and life!) highlights. A GOTY nomination, consistently named as one of VR’s best adventure games – something we all believed wouldn’t happen without a team that put years of blood, sweat and tears into it. We’re proud of what we’ve done and deeply grateful to everyone who built it.

That includes our society. Support, feedback, criticism, and interest – all of this pushed us to make a better game. Many of you have stuck with us through rough patches, warts and all, and that loyalty means everything. thank you We know that supporting from the sidelines isn’t always easy.

One last thing, this goes beyond Wanderer – if you like the games, please support them. Put your money into your wishlist – buy the games you want to see the most. Leave reviews, even important ones that help developers understand what’s working (and what’s not). Talk about games you like, share and recommend them. For an indie studio, sales aren’t a good thing, they’re everything. The entire ecosystem depends on people showing up. So keep supporting the games and developers you trust.

Thanks again – The Mighty Eyes team

PS: Please understand that we cannot respond to every message, but we are reading all of them.

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