Welcome to the new road to VR

If you are a regular reader Road to VR You will notice that the site has received a major facelift. I am pleased to introduce this new edition Road to VR, The first major revision of our humble publication in over a decade.

I have to hand it over to our old site. Although it has evolved over the years, the foundation is technically the same server and layout that it launched back in 2015. It wasn’t perfect, but it worked for longer than it should have reasonably asked for. But the future, as they say Now. I am finally happy to introduce Road to VR 5.0, and the goals that guided its design should tell you a little.

At a higher level, Road to VR 5.0 aims to achieve the following:

  • Fully responsive – In the past, the mobile experience on our site felt like a second-class citizen to the desktop experience. With 5.0, there will no longer be a ‘desktop’ and ‘mobile’ version of the site, instead everyone will be able to access the same unified content stream no matter what device they’re using.
  • A cleaner – Made to take advantage of larger screen real estate and higher resolution than was common in 2015 (when the previous layout was created).
  • Well organized – A clear structure of content organization created to serve readers rather than search engines. Check out the site’s menu to explore content based on topics that are most relevant to you.
  • Fast and efficient – The new version loads faster and has a more modern foundation, which allows you to make changes and improvements more easily than before.
  • Prepare for the future – Our new server infrastructure delivers Road to VR Huge headroom to grow our readership and enable many more planned features to come.

For power users

While I’m very happy with the look and feel of the new site, I know not everyone will like the more spacious layout. Sometimes you just want to power through the latest content with minimal distractions. If that sounds like you, I encourage you to check out Power Feed. It’s a chronological feed of recent content, with a high density of articles in the same niche.

The power feed can be accessed directly or by clicking on the ‘Recent’ heading on the front page.

For more control over how you read the content we publish, I’d like to remind everyone that they can subscribe to our full content RSS feed in their favorite reader. A little tip for the RSS-savvy among us: You can subscribe to individual sections of our site by adding /feed/ to the end of any section URL from the site’s menu. For example, if you want a feed only Our game reviews, you can find it at https://roadtovr.com/sections/xr-game-review-preview-software/feed/. Or if you prefer a feed only PC VR related news can be found at https://roadtovr.com/sections/pc-vr-news-reviews/feed/

Comments are welcome

Road to VR 5.0 launched with some rough edges. Thanks to community feedback, many of them have already been sandblasted. But could not work; Carrying more than 10,000 articles and nearly 50 GB of media that we’ve published over a decade is never easy, and I’m sure some things are missed or don’t work as intended.

I welcome feedback from anyone with bugs, rough edges, or suggestions for improvements. Feel free to reach out Comment [at] roadtovr.com. If you’re reporting a specific issue, it would be helpful if you included a screenshot, the device you’re using, and the browser version.

Look back

2026 completes 15 years Road to VR was first launched. A lot has changed in that time, but a little visual history goes a long way:

A view

What lies ahead for both of them Road to VR And I believe that the XR industry at large is definitely more exciting than behind. The industry is going through a cooling period right now, but it’s not the first we’ve seen, and it won’t be the last. Actually turning on the cooling period is a change that happens quietly at first, but becomes louder before we know it. A combination of the world’s biggest tech giants (Meta, Google and Apple) competing for the next phase of XR, the shift towards lighter and more comfortable form factors for wearable devices is going to take the industry to the next level. with Road to VR 5.0, we’ll be ready to bring you the latest as it happens in the future.

Business updates and authentication

As we started back in 2011, Road to VR It continues to be a completely independent issue with no outside investors.

In 2017, we partnered with media company Gamer Networks to drive our advertising operations (which is contractually obligated to No Engage in editorializing our business). Gamer Network was sold to IGN in 2024, at which time we amicably ended our partnership. Since then, we’ve returned to managing our advertising operations in-house, while maintaining the same firewall between advertising and editorial that guided us from the beginning. So this is technically old news, but worth recording for transparency’s sake. Hey, someone can finally update the Gamer Network Wikipedia entry Road to VR No longer listed under the ‘Partner’ section of their page. 15 years later, we still don’t have our own Wikipedia page.

Road to VR We would not be here after all these years without the passion and dedication of our small team. I want to give a special thanks to our longtime teacher, Scott Hayden. Scott is a powerhouse of a reporter and I know I can count on him to hold down the fort while I focus on getting this new edition out. Road to VR Out the door. This would not have been possible without his talent and dedication. I would also like to thank my co-founder Paul James, who is the brains and maintainer behind the technology infrastructure. Road to VR It has been running steadily for the past decade.

#road

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